BEIJING (PingWest) — Chinese gaming market saw its revenues hit RMB139.5 billion, up 22.34% year-over-year, according to Jiemian, citing a report released at the 2020 China Digital Entertainment Congress (CDEC).
The report said that gaming users scale approached 660 million, up 1.97% year-on-year, or 127.1 million people compared to the same period last year. Chinese self-developed games saw a sales of RMB120.14 billion, up 30.38% year-on-year, or RMB27.997 billion more than last year.
But the report also projected that the increase rate of Chinese gaming users scale is slowing down, with the decreasing demographic dividend, which will intensity competitions in the gaming market.
Sales of Chinese own-developed games in overseas grew faster than that in Chinese domestic market. The United States, Japan, and Korea are top three countries where game companies chose to expand their business, and the US accounted for 30% of overseas market. Additionally, strategy games, shooting games, and role play games are the most popular ones.
Sales revenue of Chinese self-developed games in overseas markets reached $7.589 billion, up 36.32% year-over-year, and compared to $6.024 billion from July to December in 2019. Revenue growth in overseas market is slightly higher than that in Chinese market for the first half of this year.